This flight simulator was built in Fall 2019 for my final in my Games & Virtual Reality class. The airplane was hand-coded, but built with the help of the course: "Intro to Airplane Physics in Unity 3D - 2017 & 2018" by Indie - Pixel, to teach me the fundamentals of aerodynamics.

What I Built from Scratch:

  • Autopilot system
  • Waypoint system
  • Dialogue system 
  • Airplane UI system
  • Airplane Control Surfaces (Ailerons, Rudder, Flaps, and Elevators I had to separate myself using Maya)
  • Dialogue audio with Radio effect (Using Audacity)
  • Debug info
  • Camera Controller

What I Built with Help:

  • Airplane Aerodynamics Script
  • Airplane Engine Script
  • Airplane Audio Script
  • Player Input
  • Propeller Blur Effect (Using Photoshop)

What I Used that Others Built:

  • Skybox & Terrain
  • Airplane Model & Texture
  • Airplane Sounds
  • Runway Assets
  • Gizmos package from Popcron (Allows Debug lines to be visible in PC build)

Debug lines are unavailable in WebGL build. To view debug lines, download the desktop build

Controls

Mouse Y - Control Pitch

Mouse X - Control Roll

A/D - Control Rudder

W/S - Control Throttle

F/G - Engage / Disengage Flaps

X - Toggle Autopilot

C - Change Cameras

V - Toggle Debug Info

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorAlbert Antero
GenreSimulation
Made withUnity
TagsFlight, Physics, Vector

Download

Download
FlightSimulatorDesktopBuild.rar 76 MB

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